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[WIP]Almost Finished Genie Companion and three questions.
      #2008437 - 11/29/03 11:48 AM

Okay gang,
Once upon a time, Niero made a translucent veil. I half-humourously suggested a genie outfit to go with it, and by gum, he made it! So, I said I would make a Genie Companion mod, and Ventyr, Grizzly_UK, and Niero urged me on, and it is now almost finished, with the following features:

1) One beautiful head and hair courtesy of the amazing CanadianIce (she very generously custom-made them for this mod based on meshes from Rhedd and Gorg).

2) One Genuine Genie Bottle (with particle effect animated smoke) and a surprise interior mesh (both from Blue Eagle). He abandoned his Bottle Home mod, and had turned the resources for it over to Garret_Strife, who kindly consented to let me use them.

3) Scripting and dialogue by me, with help from GhanBuriGhan's excellent Morrowind Scripting For Dummies v 5.0 (required reference material for any scripter)

3a) She can be summoned and returned to her bottle at will, as often as you like. Anywhere, any time. As long as you have the bottle.

3b) She is immortal. If "killed", she will merely retreat to her bottle, to be summoned later.

3c) She is a non-standard companion type. She will not fight your battles for you, or lug your crap around.

3d) What she will do is magic. She can do minor stuff like provide light, and cure Common Diseases as often as desired.

3e) She can grant 3 Wishes per day. These are more major functions, but not (I hope) unbalancing. Wishes currently include Cure Blight Disease, Healing the Player's wounds, Restoring the Player's Magicka, Create Ammunition (20 silver missiles - player's choice of arrows, bolts or darts - approximate retail value 60 Septims), Create Repair Tools (roughly 60 Septims worth of Hammers and prongs), Create Lockpicks (approx. 60 Septims' worth), Create Probes (ditto). (I am trying to keep all the "Create X" wishes balanced, and since a useful resupply of ammo capable of overcoming weapon resistance is 20 silver shots, I used the same retail value for the other packages, hoping to minimize the "money pump" aspect of this.) Remember, you only get three Wishes per day, So even if you spent them all on equipment and turned right around and sold everything AT FULL VALUE you'd only net about 180 Septims a day or 5,400 Septims a month, which is less profit for a month of wasted wishes than you'd get by selling one high value item to the Mud Crab (even without the buy-sell-buy-sell trick). Hopefully, this is a balanced solution. If you think it is still too "Monty Haul" let me know, and I'll cut it back some more.

All right, now for my questions. First, sound is killing me. Sound effects (WAV's) are no problem, and there are some nifty SFX. Voice is another matter. I have saved a voice file in MP3 format, 64KBits/s, 44.1 KHz, 16 bit Mono (just like all the other voice files in the game). I have created an appropriate Voice entry in TESCS and pointed it to the correct MP3. And nothing happens. I have spent ages going in circles on this (I have never dealt with MP3's for Morrowind before). Hopefully one of the Sound Wizards will see this and steer me in the right direction.

Second, what other Wishes (and minor magics) would you like her to be able to perform? Helpful SUPPORT functions are what I'm looking for; nothing uber. I want her to be a useful Companion of an entirely new type, not a pack animal or cannon fodder, but a helping hand when you're stuck. I have actualy got a few more ideas of my own, but would like to find out what YOU would like in a genie. The more choices, the tougher it will be for the player to decide how to spend his wishes.

Finally, I am setting up a way for her to take the Player inside the Bottle (for access to storage). At the moment I am using Mark and Recall (one Wish to get in, free to get out), but I am looking at the ship mods for a way around this. I doubt this wish will be functional in interiors if I go that route, so my last question is: use Mark and Recall and let you do it anywhere, or limit it this functionality to exterior cells, and free up Mark and Recall?

Any suggestions will be appreciated.

[EDIT: Screenies will follow this evening]

Edited by Vorwoda_the_Black (11/29/03 11:49 AM)

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Grizzly_UK
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2008528 - 11/29/03 12:26 PM

This is great stuff Vorwoda! I am sooooooooo looking forward to adding this one to my collection! Have you decided on a name for the Genie yet? (Please, please say you've chosen Jeanie! )

Reading through the features I'm very impressed with what you've done so far. It seems to be very well, and fairly, balanced, especially the wishes. As for your questions, here's my little bit of input.

Sorry to say I can't offer any help on the sound files problem. I'm still getting the hang of using the basics of the CS! Hopefully someone else will give you the solution!

Other wishes? More choices, tougher to choose? I'd say that sounds good. I don't think adding more "Create Item" wishes would be good, how about adding Restore Atttributes, maybe some Fortify spells? Sorry, not too good at this either, trying to think of wishes that could be useful and would help make choosing wishes a little harder, based off the fact that she won't fight, but could help you to either prepare for a battle or recover after a battle, simply to make the player think about which wish they want to use and when they want to use a wish. Sort of a forward thinking approach to using the wishes.

Using Mark and Recall for entering the bottle could cause problems. If the player has a Mark set somewhere for a reason, then the player wouldn't want to enter the bottle because they'd loose their previous Mark (unless the player uses the MultipleTeleport mod). I'd say limit the functionality. Thinking along the lines of most players will already be making use of a home for storage/display I'd also suggest maybe limiting how much could be stored inside the Bottle.

Well, there's my thoughts, I hope some of it helps a little!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2008546 - 11/29/03 12:32 PM

I'm at a loss with sound myself so I can't help there...

Hrmmm how about for a wish make her summon a ton load of critters to do the real fighting? Or maybe one summon per wish?

And I would choose to NOT give up mark/recall, as these spells are to useful elsewhere. Besides players shouldn't have the option to escape into the safty of a bottle in the middle of a dungeon siege.

sounds great so far! And the three wishes thing rocks!!!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2008661 - 11/29/03 01:16 PM

As for myself I love the idea - maybe for a wish she could provide some tricky travel - like teleportaion to Mournhold or Solsthreim.



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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Grizzly_UK]
      #2008696 - 11/29/03 01:27 PM

Sweet idea! I'd certainly use it! I'd be intrested in a companion that is more of someone to help you out in a tight spot.

Suggestions for wishes? Fortifying or restoring your stats are good ones. How about giving you some money?

I can't wait!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2008699 - 11/29/03 01:28 PM

That sounds like a really wonderful plugin
I would maybe add Cure poison and Restore fatigue to the list. Or what if she could repair weapons and armor?



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Dreamweaver
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2008717 - 11/29/03 01:33 PM

Wow sounds very cool, I would say leave mark/recall free if possible

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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2008854 - 11/29/03 02:16 PM

I second Ashemanu's idea about armour and weapons repair. Nothing worst than being stuck in the dungeon with not a hammer in sight....And those Boots of Blinding Speed are always first to go.

Another idea might be a mid level soul gem or two(full or empty) as a recharge for your magical stuff.

As for the problem with sound, I can't help you myself but maybe you should try to contact RedSand, the author of "Morrowind NPC Voices vol.1"??? He/she might be abble to offer you some advice.....

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Barabus
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Dreamweaver]
      #2008902 - 11/29/03 02:27 PM

I think access to the bottle should be for a peacefull nights sleep free from midnight wakeup calls from the dark brotherhood rather than storage.Perhaps a nice shield spell or an emergency heal during a fight would be useful assistance.All in all though this sounds like a very well thought out mod.Do you plan on her being a quest reward or just something to go and pick up,that would be a bit of a let down.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Barabus]
      #2009080 - 11/29/03 03:20 PM

how about getting 1 ultra powerfull wish every 20 lvls...like +10 to int or what ever stat..and a final wish at 100 called Ragnarok and kills everyone =D(j/k)

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ModPhiend
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2009358 - 11/29/03 04:56 PM


Love the genie in the bottle idea. Im sure youll work it out ! Sorry, Im just beggining to start messing with the constructiuon set, sound is way out of my league.

I think theres two ways you can go with this. One, unlimited wishes but small ones like cure blight, or a teleport or fix a weapon. Two, go for BIG wishes. 3 per day, or per month like add +10 to a stat permanatly. Enchant an item beyond what would normally be able to. Like I put Meatl Queens mens glasses at 4 lbs, makes them medium armor. Also they have night vision at 20, all 3 detects at 100 feet. and telekinisis at 50 ft, permantly (yeah, i know its a big cheat! but I play the game at 100 diff with alot of nasty addons!)

Maybe the genie can due her big stuff only with a big soul, plus the moons have to be right.

Even tho, a fighting genie wouldnt be bad, especially one you can carry in a bottle. No carry, just fight with good equipment.

Up to you, Im sure youll dazzle wich ever way you go!

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baratheon79
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2009419 - 11/29/03 05:15 PM

This does sound like a good idea. Having a companion around that wouldn't do the fighting for the player would be an interesting change. Alas, I'm afraid I can't help with your sound issue either.

Looking forward to this one.

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oldie
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2009597 - 11/29/03 06:11 PM

A great idea for a mod, which I'm certainly looking forward to trying.

The sentiments about not "using up" mark and recall I go along with.

Whilst the armor-repair comment is certainly valid, I take it this is addressed through the ability to provide the necessary hammers.

Some form of enchantment capability is a must.

I'm similarly struggling with sound, so am not in a position to be able to offer any advice there.

One final comment, regarding the magic wishes (and in the final analysis you must keep this as a "surprise"). Why not have G able to grant something completely "unexpected" (although not ueber, so as to be in keeping with the general philosophy of the mod)? Suggestions would include a "magic wand" (not staff) with which something could be done (only once), a magic pair of gloves (which would wear out after 24 hours) and so on.

Good luck!


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Grumpy
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: oldie]
      #2009648 - 11/29/03 06:28 PM

Well...

There goes my healer lady...



Can't help with sound.

Check this for the other one:

http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Number=1738207&page=0&view=collapsed&sb=5&o=7&fpart=1&vc=1

Have no idea how to use this (above), but it might be what you're looking for.

Qwert had a magic wagon in a mod called "Plane of Dread" that the player could carry around with him/her. Used kind of a recall marker (misc. item) that the player had to set before he entered the wagon. Recall to that spot. AFAIK it didn't involve mark/recall spells. Might be what you're looking for.

@ Euro search for Qwert.

Mod sounds great!

Best of luck with it, and I'm sure it'll take companions to a whole new level.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Grumpy]
      #2009738 - 11/29/03 07:03 PM

make a wish wich gives 5 more wishes

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Mhoraethian
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2009831 - 11/29/03 07:37 PM

Cool concept. I would recommend not tying up mark/recall, they are too useful (even if the alternative turns out to be clunky, I would prefer it over giving up my recall)

As far as ideas for minor wishes, how about Divine Intervention and its Dunmer counterpart (who's name I have temporarily blanked on), and mid-range summoning or binding spells, or how about an Open spell (if targeting is a problem, she sould just hand you an open scroll).

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dongle
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2010303 - 11/29/03 10:45 PM

Quote:

One Genuine Genie Bottle (with particle effect animated smoke) and a surprise interior mesh (both from Blue Eagle)




I would like to point out that the animated genie bottle and the bottle-home interior mesh are both made by myself. I originally modeled them from scratch in Max for Blue Eagle, who abandoned his bottle-home project (as you mentioned)

You're more then welcome to use them, of course. I don't like to demand a place in a mod's credits. But, if there -is- a spot crediting -someone- with those meshes we should get it right.


Anyways, cool mod. I'll certainty give it a try. How about making the weather clear up for one of the wishes?


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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: dongle]
      #2010744 - 11/30/03 01:49 AM

dongle,
My most sincere apologies! The package of Bottle House stuff I got did not have credits, but in reviewing my PM's from Garret, I see he DID tell me you had created these! You, of course will be properly credited in the Readme, and I apologize again for my error. And thanks for giving permission (I would have asked you had I realized)! By the way, the bottle interior in particular absolutely blew me away!

Okay, before moving on to the discussion portion, here are the screenies I know you want...

Links removed at Vorwoda's request -Monica21

All right, now that the slide show is over, let's all resume our seats for a chat.

With 6 votes against Mark and Recall and 0 votes in favour, I will not use Mark and Recall. Many thanks to Grumpy for suggesting Qwert's "Plane of Dread" wagon. I will have a look at it, pronto!

Grizzly,
After full text searching all ten volumes of Sir Richard Burton's translation of "The Book of a Thousand Nights and a Night", and the half dozen or so volumes of "Supplemental Nights" (at Project Gutenberg - thanks to Tatriya for reminding me of them), I found precisely 5 named Jinniyahs (female Jinnis) in the entire set.

1. Maymunah,
2. Princess Shamsah
3. Badi'a al-Jamal
4. Setelpedour. Can it be a corruption of Sitt El Budoor?
5. Cheheristani

After all of that research, I decided to go with Jeannie (especially after the gracious, talented, and fast-working CanadianIce did the Barbara Eden face for me). Her evil sister, on the other hand, is liable to draw one of the more authentic names above (since I won't just call her "Jeannie 2").

And I think I've finished adding "Create Item" Wishes. I may tweak them a bit, though.


Grizzly, Gali Nuva, Ashemanu
Restores and Fortifies and Cure Poison are definitely on the list!


Niero
Thank you for your amazing, inspiring work! I never would have started this if I hadn't seen what you did.

About the Summoning Creatures: I'll try it, but I don't think it will work properly. As I understand the issue: summoned creatures won't join combat unless the summoner is attacked. Enemies could kick your butt all day, and the summoned hordes would stand and watch. Only if the Genie was attacked, would they fight. That renders her summonings relatively futile. I'll test it anyway, just don't hold your breath, as this probably won't work. Nice idea, though.

wanderlusttoo,
Travel can be done. For a group, it would require Fast Travel, and I would have to find a way to prevent paying (who pays their genie?), and find a way to make it cost a Wish (which probably isn't doable, since Fast Travel functions are hard-coded on the game). A simple teleport for the genie and the Player would work, although all other companions would be left behind.


Gali Nuva
I know it is THE classic Wish, but I was trying to avoid money as much as possible, since money is so easy to get already. You can always sell the silver arrows she can conjure up, if you're strapped for cash.

Ashemanu,
About repair: she can conjure Hammers and Tongs for you to do your own repairs. If she were to repair stuff directly, I would be in the realm of hard-coded functions again, and would have to prevent paying (a la Fast Travel, above).

zahratustra,
See above about repair.

I thought about empty Petty Soul Gems, but even that is a real invitation to a money pump. I understand your logic (and it's good). I'm just trying hard not to let this go "over the top". We'll see.

And about your suggestion of PM-ing RedSand, THANK YOU! I will do that ASAP!


Barabus,
Shield is good, as is Healing.

And there will definitely be a quest.

As for a refuge from the DB, that hadn't occurred to me. I'll have to find some way of stopping them, since DB assassins chasing you into a bottle is too silly for words! I may have to prevent you from starting the quest until the DB have been dealt with. Ugh!


Kazuki, and ModPhiend,
I'm struggling to keep this balanced, please don't tempt me! Having something special under a double full moon or other EXTREMELY rare event might be a possibility...


Dreamweaver, and baratheon,
Thank you for the encouragement!

oldie
Quite right about the repair.
Problem with Enchanting same as Fast Travel and Repair Services above.
Secret, one-off surprise: that's a second vote for an easter egg. I'll work on it.


Grumpy,
Sorry about the healer lady! I think I told you once that I originally wanted to make Hippolyta a healer type, but found it reached the indestructibility point too easily. By logically limiting it to a max of 3 per day, I think this can work.

And thanks again for your practical advice on how not to hose Mark and Recall. You, sir, are a gentleman and a scholar!


TKATK
Oh, I LOVED it when my AD&D players used to try THAT old one. MUAHAHAHAHA! Suffice it to say, you would NOT be amused! (Hint: infinite loops are very easy to script!)


Mhoraethian,
Divine and Almsivi: maybe. Emma just mentioned that someone told her of a bug about those spells involving companions (but not HER companions). So I think I'll avoid that for now, at least until that's clarified.

An Open might work. Nice thought!


dongle,
Again, mea culpa, mea culpa, mea maxima culpa! :

And Weather Control is a FINE idea!

Edited by Monica21 (12/21/03 05:01 PM)

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Shanjaq
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2010847 - 11/30/03 02:42 AM

is it possible for the genie to place a "summon creature" spell on the PC so that the creatures will defend their master?

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dongle
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2010901 - 11/30/03 03:15 AM

Quote:

mea culpa, mea culpa, mea maxima culpa




No worries. I'm just happy the meshes are finally getting used for something!


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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011025 - 11/30/03 04:11 AM

Vorvoda, if somebody wants to abuse companion they will always find a way to do it, sometimes even tweeking him/her to be just that bit more helpfull....

I have thought about it myself and AFAIR only Ali Baba's gene was uncommonly gentle, most of the others are a fickled and mischevious lot who serve because they have to and not because they want to.... Now is there a way to introduce some sort of mechanism which would turn Jeannie nasty if excesive demands were placed on her (for example if somebody demanded more than certain amount of items in a set amount of time???). On the other hand if PC treats her right she will be nice in return....

This might go some way not only to prevent "gene abuse" but also give her more character and make her more interesting.

btw can she dance??? "Dance of the Seven Veils" immediatelly springs to mind

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Grizzly_UK
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011112 - 11/30/03 05:24 AM

Yeah! Jeanie's coming to Morrowind! Excellent pics Vorwoda. Excellent face (congrats for that to Canadian Ice) and I even like Jeanie's evil sister! This one's going on my list of must have mods! I'm just going to have to say this: I Love Jeannie!

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oldie
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011128 - 11/30/03 05:37 AM

We're all waiting with baited breath for what is certainly going to be one of the most original companion mods.

Thanks for taking the time to reply to each of the posters.

By the way, I second, third and fourth Z's wish to have J perform the Dance of the Seven Veils!

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Daduke
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011147 - 11/30/03 05:49 AM

is she actually based off the tv series????? her face.... that is

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paschors
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Grizzly_UK]
      #2011155 - 11/30/03 05:55 AM

You must, must, must read The Amulet of Samarkand: The Bartimaeus Trilogy by Jonathan Stroud. Only the first book is out right now but it give a WHOLE different perspective on genies/djins. If you could create a djin like that it would be awesome and very amusing. Since you find out relatively early in the books, this won't be a spoiler.

In Stroud's world, all the magicians get their power from demons. (I listened to the book tapes so it could be daemons.) They must summon one of about 8 different leveled creatures. Each level up could do more things. Djins or genies were about the 7th level. You could bind them to do many tasks or just one. In the books, you needed to draw pentagrams, burn ingredients, and say "spells" to do it. Now, the demons hate, hate, hate humans, for the most part. They will do anything to find a mistake or loophole or the real name of the magician so they can thwart them or really mess up their lives. So, it is very dangerous to summon one. The demons can spend no time on the physical plane unless summoned.

Not saying that you should create this very genie. Just thinking that Stroud's perspective of a genie seems more right to me than "I dream of Genie." Here is a creature who has lived thousands of years, is forcefully summoned and required to do the bidding of his/her summoner - no matter how stupid or trivial. I could see a bored, sarcastic, arrogant, hostile creature that could be portrayed as funny with the right dialog.

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TextureFreak
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: paschors]
      #2011178 - 11/30/03 06:08 AM

Oh cool, definitely a wonderful idea.

*scribbles down plugin name on his must-have list*

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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: paschors]
      #2011332 - 11/30/03 07:22 AM

Quote:

Not saying that you should create this very genie. Just thinking that Stroud's perspective of a genie seems more right to me than "I dream of Genie." Here is a creature who has lived thousands of years, is forcefully summoned and required to do the bidding of his/her summoner - no matter how stupid or trivial. I could see a bored, sarcastic, arrogant, hostile creature that could be portrayed as funny with the right dialog.




Right Paschors, that's what I was thinking too. This way (IMO) Jeannie could be made much more interesting than just "yes master, no master, your wish is my command master" kind of character!

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Emma
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011353 - 11/30/03 07:39 AM

Sounds like a truly innovative and inspiring mod, Vorwoda!
I'm looking forward to it!
(I don't suppose you could make me a Disney-Aladdin-cartoon-movie-genuinely-blue-and-constantly-talking genie instead of a pretty lady? Oh, well, I guess not - I will have to live with the fact that the rest of you would want her to be a beautiful female )

As for the intervention problem we were discussing, I don't think it would affect this mod. The problem I mentioned was related to the 72-hours-bug and occurred when the companion was left for more than 72 hours in another place than where she was originally found. The problem also involwed a re-worked version of "my" Laura's telepathy ring in combination with an extensive intervention script.

As your genie will probably be either together with the player or in a special cell (when not summoned) I don't think you should have any problem with this. On the other hand, you should probably not use a script similar to the telepathy script for summoning her, as that might cause important problems connected to the 72 hours bug. I.e. don't "contact" her before summoning, just summon her with a simple teleport item, and talk to her once she has arrived.

(If you want to talk more about this, you can either summon me via e-mail or via Bethesda's magical PM-section )



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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011592 - 11/30/03 10:54 AM

Worwoda, this concept is bloody brilliant!!

I will soon start a new game and would love to have a genie companion.

The pics look great, but I'd like to have a better look at the "evil sister"

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Jeremy]
      #2011621 - 11/30/03 11:11 AM

Just a thought, but Jeannie's master was an air force dude right?

So it makes since that Jeannie provided a little magic to a non-magic guy.

Hence, Jeannie should be able to (in MW) cast "utility" spells for her master, such as Water Breathing, Levitation, etc., etc.

Make the quest to find the bottle HARD , not some NPC telling you to find it at Arille's.

The way I see it is, Jeannie provides non-magic PCs with some of the basics that allow them easier access in MW without the need to cart around tons of scrolls and potions. Obviously you don't want to allow Jeannie to cast 24 hour, 100% Reflects at will on her master, but if your character gets stuck, or needs to go somewhere fast, etc.

Besides utility spells, if you could enable her to Teleport herself and her mater to various places of obvious importance, such as a Temple for healing/curing, perhaps a Mages Guild, a Silt Strider, etc. For those who have low or no Mysticism skill. The rule of thumb here is to ask yourself what magical effect does a Warrior ABSOLUTELY need to navigate the world, then add those.

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TommyKhajiit
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Emma]
      #2011700 - 11/30/03 11:40 AM

Jeannie **sigh** seen the TV-series of course, my daughter loved them. And now you're bringing this adorable clumsy girl to our game, great! This a wonderful idea, giving the player the chance to be in control of Jeannie. On second thoughts, she never wanted to be send back to her bottle, and she never easily listened to commands. In fact noone was ever really in control of Jeannie.

Haha, she'll probably makes a mess of your wishes too. "Jeannie, give me 20 bolts"! "Yes master, here are some prongs".

Wicked!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Emma]
      #2011777 - 11/30/03 12:17 PM

Thanks all, for your interest in this!

Shanjaq,
Actually, I had a couple of ideas for this. The genie summoning a creature to defend Master is looking more like a possibility in the cold light of dawn than it did when I posted last night.

dongle,
Thanks for understanding!

zahratustra,
Actually, Aladdin (not Ali Baba) had two genies over the course of the story: the Slave of the Ring was more mild and less powerful, the Slave of the Lamp was really powerful and treacherous. Throughout the Nights there are numerous Jinnis and Jinniyahs, and many of them are good and willing. Many others are evil and tricky. But there are plenty of examples of BOTH types, if you go through all 1,001 Nights!

So I'm going to leave Jeannie benevolent. However, there is her sister, who does NOT play nice! Equally immortal, so you can't kill her, but you might be able to trick her or trap her.


zahratustra and oldie,
As for dancing, I can add that. Not the Dance of the 7 Veils, though, unless you get an Animator to make some new animations!

Grizzly,
I love Jeannie, too. Ventyr mentioned that he knows Barbara Eden's niece (the lucky blighter). If only he could cajole some new voice samples out of her (in the right format)...

Daduke,
Mmm-hmm.

paschors,
The Amulet of Samarkand: The Bartimaeus Trilogy by Jonathan Stroud. Sounds great, and I will make it a point to get it! It will probably be too late to affect this mod, though. The system you describe seems reasonably similar to one prevalent in some older fantasy literature (the Faust legend springs immediately to mind). Unfortunately, it would take a whole different approach to work it into Morrowind (if it's even possible, under this game engine). Morrowind's magic system is pretty hard-coded, and though we can work around a lot of it through scripting, I'm not sure how close we could come to a power-drawn-from-summoned-spirits model.
Quote:

Not saying that you should create this very genie. Just thinking that Stroud's perspective of a genie seems more right to me than "I dream of Genie." Here is a creature who has lived thousands of years, is forcefully summoned and required to do the bidding of his/her summoner - no matter how stupid or trivial. I could see a bored, sarcastic, arrogant, hostile creature that could be portrayed as funny with the right dialog.



And I agree wholeheartedly that this interpretation is a good one. I love L. Sprague deCamp, Fletcher Pratt and Robert Lynn Asprin, all of whom handle that sort of character magnificently (if you haven't read their works, try deCamp and Pratt's "Compleat Enchanter" and "Reluctant King" series and R.L.A.'s "Myth" books. They rank right up there with Terry Pratchett's "Discworld" books.

Anyway, my genie is just damn glad to get out of her bottle after a loooong imprisonment, and grateful to the one who frees her. One of the stories in the Nights has an evil Jinni say that for the first two thousand years of his imprisonment, he would have gratefully rewarded anyone who freed him. Unfortunately, after another thousand years in the bottle, he decided he'd simply kill the one who finally let him out. There you have an example of a Jinni who could have been VERY good or VERY evil, depending on when you encountered him.

But I will definitely check out Stroud.

TextureFreak,
Glad you like it.

Emma,
Quote:

(I don't suppose you could make me a Disney-Aladdin-cartoon-movie-genuinely-blue-and-constantly-talking genie instead of a pretty lady?



I don't suppose I can, since my ability to model and texture is nil! If one of the 3dsMax gurus want to have a crack at the mesh, it could be done!
Quote:

Oh, well, I guess not - I will have to live with the fact that the rest of you would want her to be a beautiful female )



Hehe, that's pretty funny, coming from the lady who gave the world Laura Craft!

I'll summon you later to give you the rest of the juicy details that I don't want to spill here! Thanks for the news that the Intervention bug is a special cse, and not likely to affect me. I'll take a closer look at using those spells now.

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Grumpy
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011935 - 11/30/03 01:19 PM

Two sisters, one good, one evil, living together in the same bottle... er... house (whatever)...

Hmmm.....

Player with a 50/50 chance to draw one of the two out...

Hmmmmm......


"Who knows what evil lurks in the minds of men..."

Grumpy do...

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paschors
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2011972 - 11/30/03 01:33 PM

Quote:

And I agree wholeheartedly that this interpretation is a good one. I love L. Sprague deCamp, Fletcher Pratt and Robert Lynn Asprin, all of whom handle that sort of character magnificently (if you haven't read their works, try deCamp and Pratt's "Compleat Enchanter" and "Reluctant King" series and R.L.A.'s "Myth" books. They rank right up there with Terry Pratchett's "Discworld" books.

Anyway, my genie is just damn glad to get out of her bottle after a loooong imprisonment, and grateful to the one who frees her. One of the stories in the Nights has an evil Jinni say that for the first two thousand years of his imprisonment, he would have gratefully rewarded anyone who freed him. Unfortunately, after another thousand years in the bottle, he decided he'd simply kill the one who finally let him out. There you have an example of a Jinni who could have been VERY good or VERY evil, depending on when you encountered him.





Yes, this makes a lot of sense. Trapped for who knows how long in a bottle, bored and lonely, any genie who was still sane would be very happy to get out even if it was to do trivial tasks like blast someone into dust or levitate you to the top of a cliff. Even one who was slightly insane would be grateful. Sounds fantastic. I eagerly await this mod.....and as another said, a male genie would be wonderful for us women.

I'll check out those books. I am always looking for something new to read or listen to.

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Emma
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2012056 - 11/30/03 02:02 PM

Quote:

Thanks for the news that the Intervention bug is a special cse, and not likely to affect me.




Well, if you indeed managed to cast an Intervention spell that affected YOU, I'm not sure that you would be pleased by the result One moment in front of your beloved computer, the next facing a sand storm in Molag Mar . Under such circumstances, I'm rather sure what your first wish to the genie would have been.

Quote:

Hehe, that's pretty funny, coming from the lady who gave the world Laura Craft!




Now, if I had been able to create a blue-Disney-look-alike-genie instead, I would of course have done so. I'm sure every player would have loved the idea of going to Vivec just to find a blue, bearded fellow calling them "darling" and maybe even offering them "a little kiss"

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EarthquakeDamage
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Emma]
      #2012602 - 11/30/03 05:09 PM

I agree with Emma on the comedy blue-Disney-genie option. I'd rather have hilarity and fun than eye candy. Then again I'm crazy...

That aside, I have an idea as to how to implement a Travel feature that can bring companions along with you. Place a variable (global or in Jeannie's script) that determines whether or not you've wished for transportation. If it's disabled, make Jeannie use a bit of Service Refusal dialogue if you try to Travel. If it's enabled, make her one Travel option take you to an interior cell (for effect, I'd go for one with an open sky and the "I'm floating on a small island in the middle of a weird void" effect) with multiple NPCs standing around, each with four Travel options. Make plenty of them so you can visit places from Mournhold to Solstheim to many places in Vvardenfell and so forth.

The only problem I can foresee is how to compensate for the player paying for transportation. Perhaps you can do what the ancient (and I mean ancient) Patsy companion mod did and temporarily set the player's Mercantile skill to 10,000 or so.





/me wants to bring companions to Mournhold.

"Genie, I want to see far-off places."

"I don't do freebies."

"Okay, I wish to travel to far-off places."

"That'll do."

*poof*

is now on large floating island shaped like Vvardenfell with NPCs standing at different locations (who can transport him to sites near where they're standing).

walks up to NPC standing a short walk "off" the island to the south.

"Take me to Mournhold, genie."

"Sure thing!"

is in Mournhold, companions and all.

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Zaria
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Mhoraethian]
      #2016945 - 12/01/03 11:11 PM

Lovely mod, sound fun.
About mark and recall don't use them they are to useful elsewhere.
The problem is not to enter the house inside the bottle, which is just to place the player there. The problem is to remember there you left, I think it is a mod called with multi mark teleport who solved this, was able to remember the mark position, here the problem is a little simpler, you has to remember the position you left then you used the bottle and place you back.


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EarthquakeDamage
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Zaria]
      #2017123 - 12/02/03 12:13 AM

I managed to create a small mod for myself (took about 90 minutes to make because I work slowly, particularly with the map editor) that works nicely and handles the transportation with companions issue.

I made an item (Misc Item) that, when equipped, summons an Argonian (Picks-Her-Nose; I was bored) in front of the player.

She's scripted to speak to you as soon as you leave MenuMode. After speaking, when you exit MenuMode (i.e. say Goodbye), she's disabled and deleted. Her only function is Travel. She takes you to my Hall of Doors (was going to be a hall but turned out to be a floating island with a lot of trap doors, ringed by invisible walls so idiot companions can't fall off -- it uses the "act like exterior" option and is actually an interior cell).

The Hall of Doors has doors that lead to every town on Vvardenfell as well as one of the Dunmer strongholds and the exterior outside all three Great House strongholds. I would've done a few major daedric shrines and dwemer ruins but figured I'd rather have the fun of the adventure.

So, she takes you there with all your companions (which only costs some chump change for the Travel service) and since it uses actual doors to transport you, your companions also follow you to your destination.

The only problem I have is, since I tweaked my Morrowind INI so it shows Travel routes I've used, I end up with yellow silt-strider Travel lines leading to cell 0 0 from every exterior cell I call and use the travel agent's services. That feature isn't enabled by default so it's my own fault in a way. If that's the only problem I've come across, that isn't bad considering I'm not a particularly experienced modder (I mostly do small bug fixes and compatibility tweaks as well as the occasional scripting -- all for my own benefit; I don't release mods).


So, Travelling with companions is entirely possible and reasonable for Jeannie. All you'd need to do more than I've done is throw in a Service Refusal dialogue entry for her that's called if you don't use a wish to travel first.

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oldie
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2018750 - 12/02/03 02:03 PM

Hi, Vorwoda

Trust you received enough input to enable you to finalise your mod.

Without putting any pressure on the finishing of it, any planned release date yet (it would make a fabulous stocking-filler for Christmas)?

By the way, J could dance the "7 Vs" by emulating Laura Craft's "special dance"!

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EarthquakeDamage
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: oldie]
      #2019969 - 12/02/03 08:00 PM

So... News? Do keep us informed.




Oh, and was my explanation above of an implementation of companion-friendly Travel help in any way? I'd like to think that long post of mine isn't entirely useless.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: EarthquakeDamage]
      #2020303 - 12/02/03 09:55 PM

Jeremy,
Glad you like it! I certainly hope to have it ready in time for your new character. The Wishes and Magic are cake at this point. The entering-and-leaving-the-bottle is starting to shape up (with thanks due to those who have posted suggestions and ideas on this thread). The Voice thing still bugs the #$%^ out of me, though. Now that adding a difficult quest to get the bottle has been suggested, I have a new dimension to add. And since I want to make the bottle available to low-level types as well as high-level ones, the quest relies more on brains (and persistence) than on brawn. So that aspect is taking more time then I originally expected. (As you can see, it wasn't finished in a week!) Most of what I've got left to do is mere gruntwork, though (except for the Voice thing. 500 Septims to anyone who can tell me what the secret there is!)

As for the evil sister, she has the same face as the good one, just a different hairstyle and outfit. The biggest difference can't be seen in pictures, you'll just have to wait to meet her!

Kaleban,
Thank you! Those suggestions were exactly the sort of things I hoped people wanted, and great ideas for the sort of magical support to add. You summed it up well when you said,
Quote:

The way I see it is, Jeannie provides non-magic PCs with some of the basics that allow them easier access in MW without the need to cart around tons of scrolls and potions. Obviously you don't want to allow Jeannie to cast 24 hour, 100% Reflects at will on her master, but if your character gets stuck, or needs to go somewhere fast, etc.

The rule of thumb here is to ask yourself what magical effect does a Warrior ABSOLUTELY need to navigate the world, then add those.



Almost like you read my mind!

Quote:

Make the quest to find the bottle HARD , not some NPC telling you to find it at Arille's.



I never intended to make it THAT easy, but since reading your post, the quest is getting much trickier! And the release date is getting worse. Not panic-inducing worse, but it is perceptably pushing things back. I hope it's worth it.

Tommy,
IIRC, she was accurate in granting what was wished for, but tended to err through eagerness to please. So if you wish for twenty bolts, you'll get them. Since reading your post, though, I've thought of a way for her to sometimes "burn up" one of your wishes on her own, while trying to help you. So you might find you're "a Wish short" every once in a while, and that one was granted without your asking. Which may throw a monkey wrench into your plans, just as it often did for Major Nelson!

Grumpy,
That's a brilliant and REALLY evil idea! I don't DARE use it now (I'm too far along in another direction) but I certainly wish I'd thought of it first! Maybe in a "sequel"...

paschors,
A male genie for the ladies would be nice. Perhaps a hulking male with turban and scimitar. Or the blue guy! But alas, meshes and textures...

Emma,
Quote:

Well, if you indeed managed to cast an Intervention spell that affected YOU, I'm not sure that you would be pleased by the result One moment in front of your beloved computer, the next facing a sand storm in Molag Mar . Under such circumstances, I'm rather sure what your first wish to the genie would have been.



You would probably be very surprised! Even with a sand storm, if I really had a genie at my command I doubt I'd really bother to return and finish typing th---...








Wow, that was weird. Guess I was wrong.

EarthquakeDamage,
Service Refusal dialogue! How could I have overlooked that? Thank you SOOO much!

And I remember Patsy! That was another great suggestion.

I doubt I'll go with Travel options to anything like that extent. There are a couple of reasons for that decision. First there are mods (like yours, for instance) that can do it better than I. Second, the mobility problem I want to deal with is getting the player into and out of the bottle, not rendering all the in-game fast travel merchants obsolete. Third, many people consider the "teleport anywhere without going there first" mods as sort of cheating, and I would like this mod to be relatively balanced. I know that's a fine line to tread, but I'd like to make her useful to the player, without making her over-the-top. As such, I am trying to limit her powers somewhat. I hope you're not offended. Your suggestion was very good, just something not in keeping with the direction I'm going. Your reasoning was certainly valid, however, and your other suggestions were EXTREMELY helpful!

Zaria,
No worries, the Mark and Recall version has been abandoned. I remember Multi-mark, and that (and several of the other excellent suggestions in this thread) has shown me the way.

oldie,
I've already missed one self-imposed release date due to unexpected issues and helpful suggestions which led to unforeseen additions, so I won't promise another date. However, unless I commit suicide out of frustration with the Voice thing, I think, mind you I say think that you can reasonably expect to see Jeannie by Christmas. (Oh, Azura, I hope I didn't just curse myself! Oh, well, at least I didn't say which year.)

And I'm not going to say anything more about dancing!

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EarthquakeDamage
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2020332 - 12/02/03 10:06 PM

Quote:

I hope you're not offended.




Nope, not offended in the least. Glad to know at least some of what I posted proved helpful. Gives me a warm fuzzy feeling 'n' stuff.

That aside, everything's sounding good. I look forward to the release, whenever it may be.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: EarthquakeDamage]
      #2020434 - 12/02/03 10:40 PM

My latest character just did the temple's Pilgrimage of the Seven Graces.

Now when my Atronach sign didn't absorb the blessing, I found that having a 100 pt levitation for such a long time was pretty darn nifty.

I think that a long duration levitation spell, perhaps one or two hours of game time, not real time, would be an appropriate wish, especially at sufficient velocity. I know that if I could not use magic, the ability to fly from the Shrine of Azura to Dagon Fel would be really great, PLUS it would obliviate the need for "transport" since you could go at LEAST one way anywhere on the island and ABOVE the cliffracers hehe.

Actually, if you look through the shrine effects, like Almsivi Restoration, Cure Blight, and such, as well as the "blessings" of the saints, they're pretty nifty. Perhaps offering thos blessings with an appropriate Jeannie name, such as "No-Baby-In-Adjacent-Seat Flying" for levitation would add some humour and usefulness while lessening the need to work in a transport system.

I haven't tried the companion mods, but it seems that having Jeannie cast the "blessing" on you and your companion would be easier scripting than transportation or working around cel issues.

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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2020469 - 12/02/03 10:55 PM

What do you mean:"... I'm not going to say anything more about dancing!" Who gives a hoot about fast travel or healing spells??? But dancing??? Now THAT IS important bit!!!

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TommyKhajiit
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2021054 - 12/03/03 03:30 AM

Quote:

Tommy,
IIRC, she was accurate in granting what was wished for, but tended to err through eagerness to please. So if you wish for twenty bolts, you'll get them. Since reading your post, though, I've thought of a way for her to sometimes "burn up" one of your wishes on her own, while trying to help you. So you might find you're "a Wish short" every once in a while, and that one was granted without your asking. Which may throw a monkey wrench into your plans, just as it often did for Major Nelson!




LOL, great plan! Might be hard to implement though, looking forward to it.

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oldie
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2022298 - 12/03/03 01:31 PM

Thanks, again, for all your detailed answers and, everyone, if we do hope to have J being delivered by "Father Christmas", perhaps we'd better stop bombarding Vorwoda with any more questions/suggestions!

Waiting expectantly

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Trosian
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: oldie]
      #2022335 - 12/03/03 01:47 PM

i am in wait as well, this seems like a VERY good idea to me

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Trosian]
      #2027071 - 12/05/03 01:50 AM

Hey! Wow, impressive! will be a good compilation from you vorwoda! =D
Very nice bottles Dongle! love those particle effects!
Who made the genie clothing? its good!

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Grizzly_UK
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2027504 - 12/05/03 07:44 AM

Niero made the Genie Clothing which is included in his Thin Clothing mod, an update to his Ashlander Garb mod!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Grizzly_UK]
      #2027534 - 12/05/03 07:59 AM

thanks grizzly - Nice clothing niero!

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Grizz
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2035476 - 12/07/03 06:56 PM

Any progress with the sound issue?

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Grizz]
      #2037291 - 12/08/03 11:49 AM

Some progress has been made with the sound. Many thanks to Miles Acraeus, who provided guidance! Part of the problem was also that even if you correctly point the voice tab entries to the mp3 file, unless the mp3 file is in the default race/sex directory, it will play properly in the editor, but not in the game. So I got it to play by making Jeannie a Breton. Now to see if I can make her a Custom race Genie again, and make a new race directory "g" (with "f" and "m" subdirectories) under the voices directory in sounds, and get the voice to play properly that way. The solution I've got working now has the Voice entry tagged for Jeannie only, so it's not like any other Breton female will say it, but on the other hand, currectly Jeannie will also say all the other Breton female responses, which I don't want.

Also, I need to apologize for the delay. Real Life (tm) has been insanely busy since this past Thursday, and I am also working on the AI for CanadianIce's Rambo (in addition to Jeannie), so things are going a bit slower. Most of the Wishes/Magic are in place (and the three-wishes-per-day system functions perfectly!) so all that is left is finishing the last tweaks to the voice, finish that bloody Mark-and-Recall workaround (you will only be able to enter the bottle from an exterior cell, but you can summon Jeannie anywhere), and the quest. The quest is shaping up to be largely a matter of following cryptic hints, getting through a couple of trick areas, and some fighting of levelled creatures (the only non-levelled opponent at this point is Jeannie's sister, about which I'll say no more.

Oh, and I forgot to add the dancing part, so I'll have to go back and add that, or face a lynching by zahratustra on my own thread!

Kaleban,
I had already looked at the Shrine blessings, and I completely agree, some variations of several of them have already made their way onto the "Wish list". So no worries there!

Tommy,
If you keep her in the bottle, there's little she can screw up, true. But if you have her out during battle, she can provide potenetially life-saving support, but she may burn off a Wish in the process. So it's up to the player as to how "close to the vest" he or she wants to play it. Like in the series, in the bottle she can't cause too much chaos. On the outside, her good intentions and eagerness to please may sometimes lead to unwanted consequences!

oldie, and Trosian,
Thanks for the support!

j4m3sb0nd,
The art credits are:

Niero: Genie clothes

CanadianIce: Jeannie head and hair, from meshes by Rhedd and Gorg

Dongle: Bottle (both exterior and interior)

Maboroshi_Daikon: Jeannie's body (I think I recall Niero saying he used Natural Skins under the outfit to get rid of the "burlap lingerie". Niero may have reskinned it himself, however, so I'll have to check his readme again, to be sure).

I don't want to accidentally slight or forget any of the artists who graciously contributed their lovely work to this project (in fact, they all deserve a huge round of applause)! Since my own graphic art capabilities barely put me in the "refrigerator art" category, I am deeply grateful to them all!

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Malhavoc
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2037369 - 12/08/03 12:29 PM

This sounds like a great mod. My suggestions which of course you are more than free to ignore:

Can you integrate the history of your genie into Elder Scrolls lore? For example, make her a minor Daedra lord or something like that.

An opportunity for the player to free the genie perhaps triggering a quest of some sort as she asks the player to help her battle whoever trapped her in the bottle to begin with.

Some daedric cultists hear rumors that their 'forgotten god' has been redisovered and seek the player out to obtain the bottle (by force if necessary).





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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2037451 - 12/08/03 01:10 PM

Quote:

Oh, and I forgot to add the dancing part, so I'll have to go back and add that, or face a lynching by zahratustra on my own thread!




Now, now Vorvoda who said anything about "lynching"??? I was thinking more along the lines of hanged, drawn and quatered......

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oldie
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: zahratustra]
      #2037687 - 12/08/03 03:08 PM

Quote:

Quote:

Oh, and I forgot to add the dancing part, so I'll have to go back and add that, or face a lynching by zahratustra on my own thread!




Now, now Vorvoda who said anything about "lynching"??? I was thinking more along the lines of hanged, drawn and quatered......




I'll second , third and "quarter" that

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Malhavoc]
      #2037736 - 12/08/03 03:28 PM

Malhavoc,
The back story for the Genie already includes TES lore. I am a stickler for that sort of thing, myself. See Hippolyta and Decius for proof.

As for the quest: just doing the find-the-damn-bottle quest is becoming an involved and time-consuming part of making this mod, which has already made me regret putting the words "Almost Finished" in this thread's title, as that idea has greatly increased the time necessary to complete this. If I added another quest, the release would slip so far back that a horde of forum members attired in Jeremy's Arkay armour would be hunting me down! I really want to get this out by Christmas, so no extra quests this time around, sorry. All will be tied in with TES lore, however.

zahratustra, and oldie,
YIKES! (*Adds dancing*)

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Thanos_of_Titan
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2037756 - 12/08/03 03:36 PM

Vorwoda,

Great idea for a mod! I liked that show! (bookmarking thread)

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EarthquakeDamage
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2038003 - 12/08/03 05:08 PM

Would asking you to provide a version with significantly more opaque clothing on Jeannie (and kin) be a reasonable request?

Some of us (by which I mean I) might want a more presentable genie, one you'd be willing to bring home to mother, so to speak.

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Grizz
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2074552 - 12/21/03 12:57 PM

Vorwoda

Are you close to letting the Genie out of the bottle?

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Phoenix9000
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Grizz]
      #2074913 - 12/21/03 03:25 PM

Nice mod idea. Jeanie really looks nice. But I can't remember that I ever saw her nipples in the series.

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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Phoenix9000]
      #2075020 - 12/21/03 04:00 PM

Well, now is your chance......

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: zahratustra]
      #2075156 - 12/21/03 05:06 PM

Thanos,
Glad you like it!

EarthquakeDamage, and Phoenix,
I will certainly see what I can do about getting a greater opacity level in certain strategic areas. I offer my sincere apologies. I certainly never intended to give offense. As "director" of this show, I'll have a word with the good people in wardrobe!

Grizz,
Soon. Marauder just PM'ed me about the Dark Brotherhood aspect. That and the clothes may slow things down, but I still am hoping for Christmas.

zahratustra,
Not for long.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2075348 - 12/21/03 06:23 PM

Hmmm... actually, I like the transparent clothing, just as it is,
and would prefer you not make it any less transparent.

I've been looking forward to this mod since you announced it!

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AliasiSudonomo
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2076120 - 12/21/03 11:15 PM

Quote:

I will certainly see what I can do about getting a greater opacity level in certain strategic areas. I offer my sincere apologies. I certainly never intended to give offense. As "director" of this show, I'll have a word with the good people in wardrobe!





One option would be to simply reskin the "body" parts underneath to remove or soften obvious features. This would give the impression of a gauzy fabric that isn't *quite* as see-through as the stuff in the Thin Clothing mod, and doesn't involve having to redo the base model.


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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: AliasiSudonomo]
      #2076584 - 12/22/03 03:05 AM

Hounshell,
1 post? I am honoured that your first post is in this thread! And your opinion has certainly been noted. Welcome to the forum!

AliasiSudonomo,
(That's a great Nom de Net, by the way) Excellent suggestion, and I will ask my artistic friends Niero and CanadianIce for help. Unfortunately, I have less graphical skill than a drunken amoeba, so any changes to the visual portions of the mod must come from the kindness of others.

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EarthquakeDamage
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2076917 - 12/22/03 07:23 AM

EarthquakeDamage, and Phoenix,
I offer my sincere apologies. I certainly never intended to give offense.


Oh, no offense taken. I'd just hate to have to dress Jeannie in something unbecoming a genie whenever I'm not in Suran.
I thank you for taking my opinion into account, though.

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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2077041 - 12/22/03 09:03 AM

Quote:

zahratustra,
Not for long.




Why in the name of all that's holly??!! WHY??? .........

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Phoenix9000
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2077057 - 12/22/03 09:15 AM

Quote:


EarthquakeDamage, and Phoenix,
I will certainly see what I can do about getting a greater opacity level in certain strategic areas. I offer my sincere apologies. I certainly never intended to give offense. As "director" of this show, I'll have a word with the good people in wardrobe!





Have I ever said I don't like seeing her nipples?

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Alaric_the_Mad
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Phoenix9000]
      #2077513 - 12/22/03 12:24 PM

A few points


-PLEASE leave her in some rediculously skimpy outfit. The joy of fantasy games are that no matter how much soft skin is shown...she still gets to hand the bad guys their butts on a plate. How about a companion share option?

-What about a Better Bodies version of this?

- What about some story there? Lots of wisdom in a thousand year old female-stuff she can certainly impart on a rash nord like myself. I know this is probably the opposite to what you have heard as far as companions but...MORE TEXT OPTIONS. Make her a wealth of info(just not always usefull info) Give her a real story. A romantic hook would be wonderful as well.


Thanks for constructing Mod though, Ive been trying myself for a while but, while I have all the artistic skills needed, I lack anything more then rudimenary TESC skill.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Phoenix9000]
      #2077563 - 12/22/03 12:38 PM

I think I have a solution that will satisfy both camps on the wardrobe issue. I will include two almost identical esps. One with the diaphonous outfits Niero originally created, and one using a set of non-translucent ones he later added. Otherwise, the esps will be identical, so both the most puritanical and the most prurient can enjoy the mod.

Additionally, Jeannie will have the ability to blink herself into several different outfits, anyway.

zahratustra,
"Not for long" was in reference to the screenshot links earlier in this thread which are now gone. It was brought to my attention that even though the genies were fully dressed, the outfits were not suitable for direct linking on this forum, so I asked for them to be removed.

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Acid_Basik5
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2077576 - 12/22/03 12:43 PM

I have to say, Im greatly looking forward to this mod.
There is a severe lack of good companion mods out there. Or, I should say unique companion mods.

Excellent work!

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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2077623 - 12/22/03 12:58 PM

I know Vorvoda, that's why I included this big fat wink I well understand the reason why some people might like Jeannie to be a bit less hmmmmmm....revealing??? Still, your two esps idea is great ! As my mother likes to say: "Wolf is satisfied and the lamb is unharmed"

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: zahratustra]
      #2077820 - 12/22/03 01:54 PM

Alaric,
Sorry, I think we were posting at the same time.

She will still be in the skimpy outfit in one version, and in curlers, bunny slippers and a flannel robe in the other.

Just kidding, the other version is the same outfit, but totally opaque. And as I say, she can blink up other attire on demand.

As for kicking butt and Companion Share: Nope. The whole point is to make a companion who is useful without being 1) a pack animal or 2) cannon fodder. She can help in various ways when things get tough, but she is not intended to compete with other companions, she is intended to augment them, or to provide company for players who don't want a companion mod in the usual sense. If you REALLY want to use the Genie to haul loot, you can spend a Wish to get into the bottle and use the storage facilities there, and spend another Wish to go back later and retrieve the stuff at your destination.

In re: Better Bodies, we'll see if they are compatible with these outfits when they are released, or if Niero or the Better Clothes team makes these clothes compatible with them. As I have repeatedly stated, dying pond scum can produce better art than I can, so look not to me for meshes or textures! I have fortunately become friends with some amazing artists on these boards, whose work can be seen in this mod, so hope springs eternal, despite my meagre sub-refrigerator-art capabilities.

How much wisdom do you acquire from looking at the inside of a bottle for a millenium? I'll bet she's really good at Solitaire or the equivalent, though!

And on story and Companions: I wrote the (History) book on them! A lore-aware back story is included, but romance will have to wait for version 2 (as will, alas, not using Mark and Recall - I have got the system, but that feature will NOT be ready for Christmas thanks to delays on other fronts). As of now, she will use your Mark and Recall to get you in and out of the bottle, but you can always avoid going into the bottle if you don't want to screw up your Mark. You will never be forced to go into her bottle (at least until I have implemented the workaround in the next version).

AcidBasik,
There are some pretty unique Companions out there...I know, I've researched and dissected a ton of them. You may be surprised. I admit there are a few REALLY bad ones, a few REALLY good ones, and many in the middle. Even some of those left behind by time have elements that still make them worth downloading and taking for a spin, though. When Jeannie is done, I have to get my History updated and posted on Emma's and Grumpy's site before they send Morgana and Britt after me!

zahratustra.
Quote:

"Wolf is satisfied and the lamb is unharmed"



Your mother is a very wise woman! What a great saying!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2084447 - 12/24/03 12:53 PM

A bit of bad news, and some good news.

The bad news is: this won't make Christmas. The delay won't be long, though!

The good news is: the folks who are dying for a non-hack-and-slash, non-fed-ex quest are going to get their hearts' desire. It's a real quest, involving a search for clues, some magical hack-proof obstacles, and a puzzle or two. The emphasis is on observation, thought, and persistence; the story is grounded in Tamriel's ancient history in compliance with established lore. Of course there are additions (Genies have never been mentioned before), but it has all been logically tied in to the established history after much painstaking research at UESP, the Imperial Library, and through secret anonymous lurking of the more esoteric places on these boards, in a serious attempt to insure that even the most die-hard of the Lore buffs will not be disappointed. However, it should still be fun (and playable), even if you don't know House Direnni from the House of Pancakes.

So quality smashed my deadline. I hope you'll find it worth it. Just wait a little longer, and enjoy your Holidays. Both Genies are still on their way!

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sunsi
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2084491 - 12/24/03 01:07 PM

Oh, that bad news will be such a disappointment to TommyKhajiit who was counting on this as a Christmas present! Don't worry, I'll relay the message to him

And poor, Zahratustra, another one waiting for this superb mod, oh, it will be a sad day for both of these "gentlemen". But I'm good about softning the blow, I'll break it to them gently

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Grizz
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2084537 - 12/24/03 01:27 PM

Tis a sad day indeed.

*Considers rounding up a horde of forum members attired in Jeremy's finest armour *

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TommyKhajiit
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: sunsi]
      #2084688 - 12/24/03 02:08 PM

Sunsi sent me an email that just broke my heart But then I read your post, you'll bring a non-hack-and-slash, non-fed-ex quest where emphasis is on observation, thought, and persistence. You've studied carefully the history of the game to fit in your extension, but yet it will still be playable by me.

This all sounds like it's worthwhile waiting. Take your time Vorwoda, don't forget to enjoy Christmass, we'll wait.

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sunsi
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: TommyKhajiit]
      #2084735 - 12/24/03 02:20 PM

Oh, I see I forgot to include the good news, too. A regretable oversight on my part, Tommy, please except my humble apology

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: sunsi]
      #2086100 - 12/24/03 10:46 PM

Oh, the Spirits have done it all in one night! Well, all right, not quite ALL, but since you've all been so very sweet and supportive and since it's CHRISTMAS...

I made a taster. Just for you, as a Christmas present.

It has no quests, no evil sister, no immortality, and nothing is placed in the game. You will have to console this:

player->AddItem, "-jhs_genie_bottle" 1

Then place the bottle on the floor and activate it.

You can summon her and send her back to the bottle, make three wishes a day
(number of wishes resets at midnight). Some of the wishes have been stripped out (so there will be a few surprises left in the main mod)! And the minor magic works as well.

Oh, yes, dancing IS included, even in the taster! So are three new sounds.

The go-inside-the-bottle transportation is missing, though if you want to have a look:

coc "Genie Bottle" You WILL need to use fixme if you try this, since you will arrive knee-deep in the floor. The finale version will NOT have that problem.


Last point, since this is not a "real release" I am NOT putting it up anywhere. Anyone who wants this for Christmas (or before the full release) can PM me their e-mail address, and I will send it to them.

Merry Christmas!

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Grizz
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2086186 - 12/24/03 11:01 PM

PM sent.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Grizz]
      #2088088 - 12/25/03 03:35 PM

And you and AliasiSudonomo have Genies. By the way, the Evil Sister is in there so you can get a look, but is not EVIL here. I just couldn't do that on Christmas!

Happy Christmas to all, and to all a good night!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2090929 - 12/26/03 04:58 PM

Grizz PM'ed me that I did NOT leave out any textures. So if anyone who was dying for this wants the taster, it is available as of Christmas, and I'll send it when I get home tonight.

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zahratustra
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2091145 - 12/26/03 06:02 PM

I wish I could try this teaser but it will have to wait until I am back at my usual computer.....And the delay is no no big deal for me -I'd rather have it good than fast

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Korrow142
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2115933 - 01/03/04 09:23 PM

Bump

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: Korrow142]
      #2117848 - 01/04/04 04:58 PM

Ok, a couple of the people who got the Taster reported in, and it seems to be working without any major errors.

**Minor Spoiler**







I discovered a problem with a function which was NOT included in the taster: the Wishes for weather control. Weather contorl worked well -- too well. It enabled you to screw up part of the Tribunal Main Quest and circumvent much of the trouble with Red Mountain, so I went back and fixed this. Your weather Wishes will not affect Red Mountain while Dagoth Ur is alive, and they will not affect Mournhold while Almalexia is alive. Also, the good Genie will not create ash storms, blight storms or blizzards, on general principles.






**End Minor Spoiler**

CanadianIce kindly whipped up two new hairstyles for Jeannie and her evil twin for use when they are appearing incognito. I think you will like them, I do!

Anyway, work is continuing. Back story design is done, and in-game books (lore-heavy, and containing useful clues for the quest) are starting to appear.

Stay tuned...

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Nevvynn
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2125983 - 01/07/04 05:33 PM

Just when I think I'm ready with all the latest *kewl* stuff and plugins to start a new game .... there's always one or two mods I wish I had.

Any thoughts on when this might be released, oh-Genie's-Master?

*
B
U
M
P
*

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2126047 - 01/07/04 05:51 PM

I have a good idea for a wish. If there is already a way to do this PLEASE somebody tell me. A good wish would be to bring dead NCP's back to life. Or at least I think it would be.

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2126154 - 01/07/04 06:32 PM

He's only going to make the genie do small things. I think resurrection is a big thing.

Anyway I've found problems with resurrecting NPC's. After I accidentally killed an NPC too soon I respawned him through the console. Unfortunately the quest was still broken and I had to restore a saved game. Maybe it was just a one time glitch though.

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Hitto
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2126163 - 01/07/04 06:36 PM

"Charm/Calm this person for me, Jeannie.
-Yes, Master!" *starts dancing in front of an entranced NPC with only her skimpy veil outfit*
*NPC's attitude raised*


---

"I wish to have Skooma! (heh, heh.. I'll be rich in no time!)
-Here you go, master! I'm not allowed to provide you with something that would hurt you, but drink yourself silly with this!" *gives the PC a 1-gold valued "Bargain Tea" bottle and giggles*

---

"Reveal to me the knowledge of Everything! The recipe of *various effect potions*, the location of the master trainer..." and whatnot.
Even copy-pasted from a faq or walkthrough would be fine.

---

"Change this freak's face to something better, Jeannie.
-Sure, will do!" *alters the target NPC's face*
Now that should be a challenge. Don't think Morrowind's engine would allow it, do ya? Any way to change texture paths/names/references in-game?

---

"This spot would look lovely with a little vegetation, don't you think, Jeannie?
-Of course, Master!" *various plants magically grow* (dunno if there's a scripted way to alter size in-game?), they are just a tiny bit translucent to show their magic nature, and fade away after a minute's time. Completely useless eye candy! Then, depending on the PC's skill in alteration or alchemy, there would be a few plants with salvageable reagents, just enough and little enough to make it a safe but purely cosmetic wish-per-day...

Anyways, maybe these have been thought of before, but I do like the possibilities for many, many "useless" wishes

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2126170 - 01/07/04 06:38 PM

Nevvynn,
Having already missed my deadlines (i.e., the line past which something - usually the author - is dead) , I am extremely wary of putting myself under another one. Basically, I have added much more to this mod than I had originally planed (thanks to requests and comments in this thread), so the "almost finished" claim in my original post has become seriously embarassing. I long ago finished the "little mod" I had planned, but in response to requests, the Genie has gained more powers (mostly still limited under the 3 per day Wish category). To balance this, the quest must be tougher, but still balanced to provide challenge for low and high levels. And it all must be lore-friendly (because that's the kind of guy I am).

Additionally, I am taking a break tonight to finish (hopefully) a couple of scripts for Star Boi and CanadianIce, but work on the Genie continues apace.

Wakka,
I'm very sorry, but I don't think resurrection will be doable. To the best of my knowledge, there is no way to script an NPC (in this case, the Genie) to interact with another NPC (living or dead) without specifically writing the script to reference the ID of each target NPC. And I am just not going to do that for every NPC in the game. If I did, the release date would be some time in 2012, and everybody else in this thread would kill us both!

Xeromist,
Right.

Hitto,
Charm/Calm: See Specific NPC ID problem I discussed in response to resurrection above. Same thing.

Skooma: Cute, but the wish list is long enough now without getting silly! I did get a chuckle out of it, though!

Knowledge: She's a few millennia out of date (stuck in the bottle), and the Master Trainers weren't even BORN when she was around. As for potion recipes...hmm. That could be done.

Faces: See Resurrection/Charm/Calm. Get Faces of Vvardenfell instead!

Vegetation: Could be done, but they would be normal plants. I'd rather leave it to the Herbalism mod (which allowed for seeds, and handled the whole thing quite well), but if more people want it, I could add it in.

[EDIT: Added replies to simultaneous posters.]

Edited by Vorwoda_the_Black (01/07/04 06:54 PM)

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Spudnik
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2126181 - 01/07/04 06:43 PM

sounds like a great addition, i hope screens come soon. (skimmed thread, may not have caught them...)

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Nevvynn
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2126501 - 01/07/04 08:44 PM

Take your time, get it right, don't burn yourself out -- I'm okay with that!

This will be one must-have mod, so .... when it's ready, it's ready.

Take care.



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Grizzly_UK
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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2136690 - 01/11/04 11:57 AM

Glad to see this one's progressing nicely! Also happy to hear that you're not giving another 'deadline' for release! Congrats to you Vorwoda and I hope to be able to add this one to my collection in the near future!

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Re: [WIP]Almost Finished Genie Companion and three questions. [Re: ]
      #2181484 - 01/27/04 11:01 AM

Hi Vorwoda, how is this mod coming along?


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MotokiMO
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